The first two layers (F2L) of the Rubik’s Cube are solved simultaneously rather than individually. In the Orient last layer (OLL); Permute last layer PLL 4. PLL (Permutation if Last Layer): Correctly permuting the last layer corner & edge .. the F2L, know the Full PLL and 2 look OLL, and finally go for the full OLL too. So I’m really new to all these terms. Can someone explain to me what the acronyms PLL / OLL / and F2l mean? (And any others that exist).
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But because you’re not a beginner any more, you can be a little clever if you find yourself presented with this:. I’m not even kidding.
I shall now try to explain some further concepts that you can use to improve your F2L. Turning the whole cube in your hands is a slow waste of time. Mostly, people learn 1-look PLL before 1-look OLL, as there are fewer of them to learn and they are more easily identified.
This differs from case 2 only by the orientation of the edge blue is up, not orange. It is difficult to teach intuition, but through practice it should eventually just ‘click’ in your head. Start using the algorithms page to learn each of the PLL algorithms. It’s ok, no one has to know.
This is for the same reason as the cross in step 1 – you need to be able to look at ;ll cube and produce an efficient way of lol each F2L pair. This page was last edited on 17 Decemberat You have two options here.
There are five such cases that you should learn the algorithmic solution for, and they’re all in this nice little table:. If you only have one, then which algorithm you use depends on the direction that the other edges v2l to be cycled. The corner pieces should then be permuted correctly in relation to each other – but you might need to turn the top layer so that they are back in the right places.
The second algorithm looks the picture of perfection – short and repetitive. But I do lpl it. Instead, a simple U’ before the algorithm means that when you then pair the red-blue corner and edge piece, you avoid affecting the blue-orange pair. But there seems to be a lot of wasted movement. You simply repeat these steps for 2fl of the four corners, and solve each F2L pair in turn.
I have gone through each of these situations and chosen algorithms that I think are easy to both perform and learn, but you may feel differently. I now have a 4x4x4 getting decent at it a 2x2x2 ok at it and the d2l not yet scrambled. This can’t be solved as simply, but the idea is exactly the same. As above, you might now need to turn the top layer to realign the corner pieces.
Consider this situation, and the two approaches to solving it:.
Speedcubing Guide | SolveTheCube
pl First Two Layers In general this refers to the solving of the first two layers of the cube in one step by forming cross and then inserting corner edge pairs. There are lots of algorithms for doing f2p, but I like this one the best. I’ve been putting the cross at the top. Go on, I’ll wait right here.
Being able to identify it easily will make algorithms that use it easier to learn, so whenever it is used in this guide it will be highlighted in red.
The important part of F2L is being able to solve each of the pairs without affecting any of the other previously solved pairs. This doesn’t disturb any of the other F2L spaces, but you can see that the red-green pieces are looking rather unsolved and unhappy. An intuitive way of thinking about this situation might produce something like the first algorithm, as it follows the usual principles of pairing the edge and corner piece and inserting o,l together.
How to Speedsolve the Rubik’s Cube
It’s beautiful, and no horrid cube rotations.
If you are thinking “how the dickens is anyone supposed to do this in 4. Very slow indeed, about seconds per quarter turn of a face. Don’t forget to align the centers pieces of the cube! Instead, the pieces that do get affected are ones you don’t care about, as they were occupying the plk that you want to put the red-blue pair into.
And any others that exist Thanks!